

However, these games do not follow the TCG's ruleset. Sacred Cards even uses the original, Japanese card artwork for many of the cards, even in international releases. So where do Sacred Cards and Reshef stand? Well, they certainly have a lot of production value, with high-quality graphics and even voice acting, and if you're a fan of the show, you'll love the various nods and homages to lesser-known facts about the series. And oh god, you don't even want to KNOW what they've done to the TCG itself. However, there are also plenty of mediocre installments like Dungeon Dice Monsters and the infamously awful Forbidden Memories.

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There are a couple of really good ones, of course, like Duelist of the Roses and Capsule Monster Coliseum for the PS2, and if you're looking for a simulation of the TCG, there's the Tag Force series for the PSP. There are so many Yu-Gi-Oh games on the GBA alone that it's rare to find one worth your time. Typical of Konami anime-licensed video games, they are largely cash-ins. The Sacred Cards and Reshef of Destruction are the seventh and eighth entries into Konami's Duel Monsters line of Yu-Gi-Oh video games.

It all started with one manga author's idea for games with stupidly high stakes, which turned into card games with stupidly high stakes during the Magic: The Gathering craze, after which said author desperately tried to move away from card games, but that didn't work out, seeing as you can't market anything else quite as well.Īnd then Konami got a hold of it.
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So, by the end, the winner of the entire tournament has a super-deck full of rare cards AND the title as the King of Games.I've never seen a franchise quite like Yu-Gi-Oh. Also, instead of a cash prize, the winner of each duel gets the rarest card of the loser. Rather than playing on clunky dueling arenas, Kaiba has invented a new state-of-the-art Duel Disk system so duelists can battle anywhere throughout the city while Kaiba monitors every duel using his satellite tracking system. The Battle City Tournament offers new rules and new surprises. And so the Battle City Tournament begins! Kaiba agrees, not because he wants to help Ishizu, but because he wants to get these powerful cards for himself and become the number one duelist once again. To further entice him, Ishizu gives Kaiba one of the Egyptian God Cards that she was able to retain – OBELISK THE TORMENTOR. Ishizu persuades Kaiba to throw a new Duel Monsters tournament to draw out these Rare Hunters. However, a band of crooked underground duelists known as the Rare Hunters found two of the Egyptian God Cards and stole them. These cards were so powerful and so dangerous that Pegasus had them buried. Kaiba, still sore about losing his title as the number one duelist in the world to Yugi, is confronted by the mysterious Ishizu who tells Kaiba about the existence of the three most powerful cards in Duel Monsters – the Egyptian God Cards. She reveals to Yugi that he is in fact the brave and powerful Pharaoh who saved the world 5,000 years ago from the evil of the Shadow Games! Ishizu warns that history will repeat itself and Yugi must once again save the world! Possessing her own Millennium Item -the Millennium Necklace - Ishizu is able to see into the past and predict the future. Shortly after Marik emerges, a mysterious woman named Ishizu also shows up. With direct ties to ancient Egypt, Marik is plotting to take over the world by acquiring the three all-powerful Egyptian God Cards and the seven Millennium Items with the help of his henchmen - the Rare Hunters! These feelings are further fueled when a new enemy emerges - the mind-controlling Marik! Armed with another Millennium Item, the Millennium Rod, Marik is able to control the minds of those around him to do his bidding. After defeating Pegasus and winning back his grandfather’s soul, Yugi and the spirit of the Millennium Puzzle begin to feel that this was not the end of their journey and that destiny has something more in store for them.
